Certificate Programme in Game Art Standards

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The Certificate Programme in Game Art Standards is a comprehensive course designed to equip learners with the essential skills required in the game art industry. This program emphasizes the importance of understanding industry-standard game art creation, covering a wide range of topics including 3D modeling, texturing, and character design.

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About this course

In today's rapidly growing gaming industry, there is a high demand for skilled game artists who can create immersive and engaging game environments. This course provides learners with hands-on experience in creating high-quality game art using industry-standard tools and software, empowering them to create visually stunning games. By completing this course, learners will not only gain a solid understanding of game art principles but also develop a strong portfolio that showcases their skills and talents. This portfolio can be used to demonstrate their expertise to potential employers, increasing their chances of career advancement in the game art industry.

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Course details

• 2D Game Art Fundamentals
• 3D Modeling for Games (with ZBrush and Maya)
• Game Texturing and Substance Painter
• Digital Painting for Game Assets
• Game Art Pipeline and Workflow
• Level Design Basics
• Introduction to Game Engines (Unity)
• Portfolio Development and Presentation

Career path

Game Art Role Description
3D Modeler (Game Art Specialist) Creates high-quality 3D assets for video games, focusing on model creation, texturing, and rigging. High demand in the UK game development sector.
2D Artist (Game Art Specialist) Produces 2D game art assets, including character sprites, UI elements, and background illustrations. Essential for various game genres.
UI/UX Artist (Game Art Designer) Designs and creates user interfaces and user experiences for video games. Focuses on visual appeal and intuitive navigation.
Animator (Game Art Animator) Brings characters and objects to life through animation, using software like Maya or Blender. Crucial for immersive gameplay.
Texture Artist (Game Art Technician) Creates and applies textures to 3D models, significantly impacting the visual quality and realism of the game.

Entry requirements

  • Basic understanding of the subject matter
  • Proficiency in English language
  • Computer and internet access
  • Basic computer skills
  • Dedication to complete the course

No prior formal qualifications required. Course designed for accessibility.

Course status

This course provides practical knowledge and skills for professional development. It is:

  • Not accredited by a recognized body
  • Not regulated by an authorized institution
  • Complementary to formal qualifications

You'll receive a certificate of completion upon successfully finishing the course.

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CERTIFICATE PROGRAMME IN GAME ART STANDARDS
is awarded to
Learner Name
who has completed a programme at
London School of International Business (LSIB)
Awarded on
05 May 2025
Blockchain Id: s-1-a-2-m-3-p-4-l-5-e
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